EARLY ROUND SELECTIONS
We are proud to announce the Interactive
City short list of selected proposals. We are extremely excited
about these pieces and expect them to form an important basis
on which to further expand the Interactive City theme at ISEA
2006.
We remind you that the actual official
and final call for proposals is still forthcoming and details
will be posted on this website by 1 September 2005. We
expect another excited round of proposals during that phase.
We received an extremely high number of
early round submissions for the Interactive City. Each
submission was read by at least four anonymous reviewers and
received at least two formal reviews, some with even more.
We are very thankful for the efforts and feedback from our
international jury in helping make selections for this early
round and acknowledge them at the end of this web page.
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P2P: Power to
the People Matt
Gorbet
Susan Gorbet
Rob Gorbet
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P2P is a 30-foot interactive marquee hanging on the
façade of a building in downtown San José. 125 light
bulbs, with 125 corresponding switches just across the
street. By engaging in the everyday unconscious
activity of flipping a light switch, passers-by can
express themselves, forming
any patterns they choose in the hanging web of lights.
Solo interaction blends with group dynamics as messages
from vanity to profanity, from emotion to allegiance,
are constantly created and changed. Ultimately, P2P
encourages dialogue about the future of public
expression in a technology-filled world. What will you
say?
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Loca
Drew Hemment
Mika Raento
John Evans
Theo Humphries
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A person walking through the city centre hears a beep
on their phone and glances at the screen. Instead of an
SMS alert they read a message:
“We are currently experiencing difficulties monitoring
your position: please wave your network device in the
air.”
Loca deploys a cluster of interconnected Bluetooth
nodes within inner city urban environments; each node
is built using readily available, cheap parts and is
encased in concrete. Loca can track any Bluetooth
device that the owner has set to visible. Our system
makes inferences based on analysis of the collected
data to guide communication with these Bluetooth users,
for example via unsolicited messages or performers.
Pervasive surveillance has the potential to be both
sinister and positive at the same time. Loca attempts
to equip people to deal with this ambiguity and to draw
their own conclusions.
More information can be found at
http://loca.uiah.fi
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PlaceSite
Network: San Jose
Damon McCormick
Sean Savage
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Project PlaceSite introduces a new way of using
wireless networks -- to create digital community
services by, for and about people who are together in
the same physical place.
PlaceSite is an open platform for a new breed of Web
service tied intimately to physical places. It lets
people share information locally, apart from the global
Web.
PlaceSite is built upon what already exists -- users
don't need to install new software or purchase new
hardware. It also enables location-based services
without relying on participation by cellular carriers
or Internet service providers.
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99 Red Balloons
Jenny Marketou
Katie Salen
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99 Red Balloons is a live action street game that uses
collective surveillance to explore public anthropology
and hidden geographies. It is a project that proposes
an alternate story, an oppositional one, performed
through play in public space. We propose a situation of
“utopia” where, through the action and interaction of a
community of happy players (agents and super agents), a
mass of 99 red helium balloons are sent up, up into the
sky above Cesar Chavez Plaza and surrounding sites to
take over surveillance of the city. Each balloon is 5
feet in diameter when inflated, outfitted with a small,
hidden wireless camera, and connected to a 60 feet
tether, held and manipulated by players during the game
to control the height and position of the balloon. The
city becomes interactive, lively, visible, imagined,
red, and passionate!
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NOCTURNE
Colin Ives
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Nocturne is an interactive media installation focusing
on animals such as opossums, raccoons and coyotes that
have found successful niches within the urban and
suburban landscape of San Jose. Footage of these
animals is captured using video live traps, feeding
stations, and surveillance equipment. In the gallery,
each captured video plays on a LCD screen scaled to the
creature’s actual size. The video responds to the
presence and actions of the human viewers visiting the
gallery, becoming a mediated exchange between
co-inhabitants of Silicon Valley. Nocturne asks viewers
to reconsider the city of San Jose on the terms of the
other species with whom they share it.
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DIY Urban
Challenge Jonah
Brucker-Cohen
Katherine Moriwaki
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DIY Urban Challenge is a workshop in
which participants "hack" the streets of San Jose,
creating objects which interject themselves into the
urban fabric, to stimulate new experiences of the city.
During a two day workshop participants will traverse
San Jose detailing points of intersection and friction,
and will use recycled and cast-off materials as well as
wireless technologies to develop objects which can be
installed within the cityscape. Some of the questions
we will ask with this workshop, will center on urban
awareness and possible alternative "services" which
could result in increased interactions between people
in the city.
URL:
http://www.scrapyardchallenge.com
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MISSION ETERNITY
etoy.ZAI
etoy.GRAMAZIO
etoy.MONOROM
etoy.HAEFLIGER
etoy.MARCOS
etoy.KUBLI
etoy.NEWTRON
etoy.VINCENT
etoy.SILVAN
etoy.MIR
etoy.STAMBERGER
etoy.ROCK
etoy.ROCKET
etoy.THOMMY
etoy.ZAK
etoy.MAX |
In 2004, etoy.CORPORATION secretly
started to implement M∞ - MISSION ETERNITY - a wireless
technology-driven cult of the dead.
16 etoy.AGENTS from Switzerland, Italy, Spain, Austria,
Germany, Luxembourg and the USA work on a digital /
physical multi user sarcophagus for the information age
bridging the gap between generations as well as the gap
between the world of flesh and the info space of
memory.
At ISEA2006 the dead, usually banned from the living
part of a city, will permeate the festival area and the
town to initiate interaction with the audience and the
citizens of San Jose - asking for asylum in the daily
growing memory of mobile devices and servers worldwide.
By installing the M∞APPLICATION on their cellphones the
ISEA visitors become M∞ANGELS who host the dead and
enable them to exist / communicate forever…
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The Drift Relay
Christina Ray
kanarinka
Lee Walton
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The Drift Relay is a collaborative psychogeographic
workshop in the form of a 24+hour exploration of San
Jose. Participants will drift through new and familiar
city spaces with a Glowlab guide and a mobile kit of
digital and analog recording tools, contributing to a
collective journey of endurance and discovery. Project
headquarters at ISEA will continually broadcast the
remote group's location and status; attendees and
members of the public may connect with or leave the
roaming mob of documentarians at any time. Data and
artifacts will be returned to the headquarters for
processing and display throughout the duration of the
workshop. Taking the phrase "the city that never
sleeps" to heart, together we'll locate the joys and
difficulties of documenting ephemeral urban experience.
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Saint Joe
John Klima
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"Saint Joe" is a hyper-narrative
that unfolds within the landscape of VTA light-rail
system. Participants can board the train at any stop,
at which time using their mobile phone, they can dial a
provided number to enter their origin, and their
destination. As the participant's voyage commences, a
dynamic audio history unfolds, referencing a variety of
landmarks along the way. The landmarks however, are not
your standard tourist fare. Locations, buildings, and
vistas both mundane and curious are chosen to carefully
weave a semi-fictitious tale of the city. Drawing from
actual San Jose history, archived newspapers, police
records, and local folklore, an audio and visual
construction is elaborated while the viewer travels
from station to station.
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San Jose Instant
Film Festival
Andrea Moed
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During ISEA 2006, your digital
camera, mobile phone or brilliant idea can be your
ticket to instant cinematic greatness. How do you get
there? Like any budding moviemaker, you volunteer your
skills—in storytelling, visualizing or sound
recording—and team up with other folks who do the rest.
There's just one catch: you'll have to keep it SHORT.
Become an auteur by creating an instant screenplay on
the SJIFF website. Visual types with cameraphones can
sign up to receive shooting assignments via SMS. Want
to be a voice actor or sound recorder? Sign up for
sound assignments and record them by leaving us a
voicemail. Oh, one more thing: Until your complete
movie premiers on the website, you probably won't know
who the other members of your film crew are or how they
interpreted their assignments. So roam the city and
follow your muse, be it Hitchcock, Kurosawa or
America's Funniest Home Videos. What emerges will give
a whole new meaning to the phrase "surprise ending."
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SPECFLIC
Adriene Jenik
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SPECFLIC is an instance of
speculative distributed cinema: a cinematic form which
envisions & performs our near future through the lenses
of our current technological landscape. Focusing
primarily on the changing state of public institutions,
SPECFLIC: version 2.0 San Jose will be experienced
throughout the Dr. Martin Luther King, Jr. Public
Library.
SPECFLIC takes advantage of cutting edge transmission
and display technologies to expand a critical dialogue
(begun in speculative fiction literature) about the
social effects of these very technologies. Throughout
the piece, the performers reflect the ways in which we
adapt our gestures, languages, and styles of
communication to the technologies we use.
Over the course of the durational performance, SPECFLIC
performers improvise their characters' activities
within an overall narrative arc. Community-produced
text and photo streams merge with the site-specific
performance to stimulate creative expression and
critical thought concerning our shared future.
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Paper Cup
Telephone Network
Matthew Biederman
Adam Hyde
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The Paper Cup Telephone Network
is open and free communication for the people. The PCTN
literally connects you to your friends, family,
clients, co-workers, and even strangers. The calls are
free, the technology is open, and the interface is
intuitive.
While using the latest open softwares, PCTN lowers the
technology threshold for participation. To make a call
simply pick up the cup and talk. If you don’t know the
person on the other end of the line, maybe they know
someone you do. Don’t speak the same language as the
person on the other end? Ask someone on the street to
help you translate. PCTN offers the community a media
they can use to communicate.
Make a call anywhere, anytime. You might not get who
you were after but then again, maybe you’ll like them
anyway...
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MC3 (Mobile
Commons Command Centre)
Marc Tuters
Luke Moloney
Karlis Kalnins
Adrian Sinclair
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The Mobile Commons Command Centre
is a mobile new media performance space for urban
exploration. From aboard a vintage research vessel,
researcher from Team MC3 lead "away teams" in gathering
data pertaining to the Geo-Locative, Spectrum and
Creative Commons. A variety of self-produced and
curated mapping applications are then used to visualize
these "networked publics". Visitors will be invited to
take part in a variety of interactive experiences
aboard the research station, including war-boarding
radiometric maps of San Jose, conducting remote
surveillance of city via a robotic blimp, and engaging
in R&R in the crew quarters. This project employs the
rhetoric of the Commons in order to ignite debate
around the value of a digital public realm in an era of
increasing corporate control and state censorship. MC3
is conceived of as a tactic for connecting an
archipelago of local exchange economies which have
become disconnected from Internet as a whole.
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SimVeillance:
San Jose
Katherine Isbister
Rainey Straus
with the support of:
Georgina Corzine
Chelsea Hash
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Are you being watched as you
travel the streets of San Jose? Probably--our everyday
lives are increasingly captured by cameras in public
spaces. Simveillance:San Jose puts a spin on this
phenomenon, using footage from surveillance cameras
mounted in a San Jose public square as the basis for
crafting 'sim' people that wander a virtual version of
the same square, within the game The Sims 2. You might
find yourself on screen, as the artists will update the
piece to incorporate people who've passed by during
ISEA. Consider the implications and come find your Sim
self!
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Tripwire
Tad Hirsch
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Tripwire is an "urban defense" system that alerts
residents to hazardous noise events. A series of remote
sensing stations continuously monitor sound levels in
the city. Project participants who register their cell
phone numbers with the service receive phone calls
and/or text messages whenever excessive sound levels
are detected. These calls inform participants of the
location, intensity, and probable cause (determined by
signal analysis) of the noise event. Data from the
project is archived in a public database - available
via the project website - that enables amateur
participation in interpreting noise data and
determining noise abatement policy.
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Traffic Island
Disks Saul Albert
Michael Weinkove
a.k.a The People Speak
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Traffic Island Discs is a radio show about music,
people and spaces. We roam the streets looking for
people wearing headphones, stop them, and interview
them while recording whatever they are listening to.
The result is a tour of an area of the city, heard
through people's personal tastes and rhythms.
For ISEA 2006, Traffic-Island Disks will be
experimenting with other parts of the radio
spectrum, webcasting live from specific locations in
San Jose that provide wireless internet access, as
well as archiving and re-publishing those streams on
the local wireless network, building up a repository
of street-level soundtracks to the city.
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INTERACTIVE CITY JURY
Eric Paulos (chair)
Adrian David Cheok
Amanda McDonald Crowley
Amy Franceschini
Anne Galloway
Anne Nigten
Annika Waern
Anthony Burke
Atau Tanaka
Barbara London
Ben Hooker
Bill Gaver
Chip Lord
Chris Beckmann
Christiane Paul
Clay Shirky
David Cranswick
Ed Osborn
Elizabeth Goodman
Ellen Pau
Fabian Wagmister
Giselle Beiguelman
Golan Levin
Howard Rheingold
Ian Clothier
Jane McGonigal
Jeffrey Huang
Jill Miller |
Joel Slayton
Jonah Brucker-Cohen
Julian Bleecker
Jussi Holopainen
Ken Anderson
Marc Tuter
Matt Jones
Matthew Chalmers
Michael Connor
Michele Chang
Michelle Kasprzak
Mike Liebhold
Mirjam Struppek
Paul Dourish
Peter Droege
Richard Lowenberg
Sara Diamond
Scott Klemmer
Soh Yeong Roh
Steve Benford
Susan Hazan
Tad Hirsh
Teri Rueb
Tom Igoe
Tom Jenkins
Trond Nilsen
Warren Sack |
Also many thanks to Mamie Rheingold for
organizational assistance with the Interactive City committee
and artists.
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