






VIEW
THE EARLY ROUND SELECTIONS
We received an extremely high number of
early round submissions for the Interactive City. Each
submission was read by at least four anonymous reviewers and
received at least two formal reviews, some with even more.
We are very thankful for the efforts and feedback from our
international jury in helping make selections for this early
round and acknowledge them here.
INTERACTIVE CITY JURY
Eric Paulos (chair)
Adrian David Cheok
Amanda McDonald Crowley Amy Franceschini Anne
Galloway Anne Nigten
Annika Waern Anthony Burke Atau Tanaka
Barbara London Ben Hooker Bill Gaver Chip Lord
Chris Beckmann Christiane Paul Clay Shirky
David Cranswick Ed Osborn Elizabeth Goodman
Ellen Pau
Fabian Wagmister Giselle Beiguelman Golan Levin
Howard Rheingold Ian Clothier Jane McGonigal
Jeffrey Huang Jill Miller |
Joel Slayton Jonah
Brucker-Cohen Julian Bleecker
Jussi Holopainen Ken Anderson Marc Tuter
Matt Jones Matthew Chalmers Michael Connor
Michele Chang Michelle Kasprzak Mike Liebhold
Mirjam Struppek Paul Dourish Peter Droege
Richard Lowenberg Sara Diamond Scott Klemmer
Soh Yeong Roh Steve Benford Susan Hazan Tad
Hirsh Teri Rueb Tom Igoe Tom Jenkins Trond
Nilsen Warren Sack |
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"Never confuse the map with the Territory"
- Empire of
the Sun,
J.G. Ballard
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The
city has always been a site of transformation: of lives,
of populations, even of civilizations. With the rise of
the mega city, however; with the advent of 24/7
rush hours;
with the inexorable conversion of public space
into commercial
space; with the rise of surveillance; with the
computer-assisted
precision of redlining; with the viral advance
of the xenophobic,
the contemporary city is weighted down. We
dream of something
more. Not something planned and canned, like
another confectionary
spectacle. Something that can respond to our
dreams. Something
that will transform with us, not just perform change on
us, like an operation.
The
Interactive City seeks urban-scale projects for which the
city is not merely a palimpsest of our desires
but an active
participant in their formation. From dynamic
architectural
skins to composite sky portraits to walking in
someone else's
shoes to geocaches of urban lore to hybrid games with a
global audience, projects for the Interactive City
should transform
the "new" technologies of mobile and
pervasive computing,
ubiquitous networks, and locative media into experiences
that matter.
We are
initiating an early Call for Proposals that manifest but
are not limited to the spectrum of ideas below.
Interactive
City proposals should embrace aspects of the city of San
José
and/or the surrounding metropolitan San
Francisco Bay
Area specifically. We are seeking projects that are
large in scale, require advanced or special
planning and/or
permissions, or projects seeking early review.
Let
us experience your vision of the Interactive
City!
The Interactive City is one of four major themes to be
featured at ISEA2006
Symposium and ZeroOne San Jose Festival.
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Shadow
City
What are the real
neighborhoods
within the city? How can they be realized, exposed,
and experienced? |
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Collaborative
Challenge
Cities - a crowd of
individuals?
How can the crowd inspire the individual
through collaboration,
competition, confrontation? We invite you
to challenge
this massive audience to become active
co-conspirators
in a collaborative challenge. What change, effect,
or experience could only be achieved by a
mass movement,
a mob, a cooperative crowd? What spaces
could be accessed,
created or re-imagined by a
massively-scaled intervention? |
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Hybrid Histories
Uncovering the past
and looking
toward future histories. Where has San
José
been?
Where might it go? These histories need
not be accurate;
we encourage participants to imagine alternate San
Josés based on existing conditions. |
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Non-Places Cities
are largely composed of the "space
between".
Let us celebrate them. Engaging with
the overlooked, abandoned
or disreputable city spaces: alleys, underpasses,
empty lots. What non-places are specific
to San José?
What role do daily rhythms play in the tension
between "place" and
"non-place"?
Participants are encouraged to imagine
opportunities
within the city to stage a series of
"new happenings"
that may be very brief or extend beyond the length
of the ISEA2006 Symposium and ZeroOne San Jose
Festival. |
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Alternate
Playgrounds
Rules, play, games, and toys.
Let's create new sandboxes in the city. We invite
proposals from games spanning all of the ISEA2006
Symposium and ZeroOne San Jose Festival to
specific, limited, or event-based playful
encounters.
Can San José come out and play? |
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Urban
Archeology
What can we uncover within the
layers of strata of the city?How
will we "dig"
within our newly emerging technological cities and
how will we exhibit its
"discoveries"? |
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Exposed City
What are we not
seeing, feeling,
smelling? What do we not understand about our
city? More importantly, how does
this reconfigure
our future? |
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Open Traversal
Ebb and flow. Waxing and
waning. What's all this city hustle
bustle about anyway?
Where are all these people, goods, and information
going and why? |
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Operational
City
Is our city at work?
At play?
How does it function? Is it healthy? Sickly? Tired?
Happy? How can we measure its production, health,
and mood? |
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Hacked City
What are you
rebelling against?
... What've you got? Learn the rules of the city,
then let's break them together and create something
deliciously new. |
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Parasitic City
Parasite - an organism that
grows, feeds, and is sheltered on or in a different
organism while contributing nothing to the survival
of its host. Is the city our parasite or our
host? Are we the parasite on or a host of the
city? |
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Open Source
City
Open source or
open-source software
(OSS) is any computer software distributed under a
license which allows users to change and/or share
the software freely. How can this be
transposed onto
the infrastructure of the city? What is the source
code of the city and how can it be
re-coded? |
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Alternate
Economies
An economic system
is a mechanism
which deals with the production, distribution and
consumption of goods and services in a particular
society.
The economic system is composed of
people, institutions
and their relationships as well as the allocation
and scarcity of resources. Why not impose
a new system
of exchange at the ISEA2006 Symposium and ZeroOne
San Jose Festival? Complete with new forms
of trade, transfers, currency, concepts,
modes, utopias,
co-ops, gifts, barters, punishments, and
rewards. |
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Town Hall
Take your issue to the people.
Isn't it time we held a real town hall
meeting? Then
call the meeting to order. One of the
roles of a town
hall is to create a common meeting space
for citizens.
What common grounds are possible for San
José citizens
or for the ISEA2006 Symposium and ZeroOne San Jose
Festival participants as temporary citizens of
the Interactive City program? |
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Community
Mapping
An aid which
highlights relations
between objects, people, situations
within that space.
How can San José natives map their city? Will the
ISEA2006 Symposium and ZeroOne San Jose Festival
participants develop their own maps of
the festival's
many resources and venues? What will they
look like?
How will they be shared? What will
they provide?
Ignore? Remove? |
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Parallel Cities
What are the new
sister cities?
Where are they connected? disconnected? How
to they share time and space with each other?
Where do they disconnect? Show us how
such other cities
are connected (and disconnected) from San
José. |
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Unfortunately,
ISEA cannot act as the main funding source for accepted
projects. However, the ISEA2006 Symposium and
ZeroOne San Jose Festivalis committed to providing
alternate means of support using a variety of mechanisms
at its disposal. All accepted projects will
receive a letter
of support for use in securing
funding.
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A completed early Call for
Proposals submission for the Interactive City at
the ISEA2006 Symposium and ZeroOne San Jose
Festival requires the following two
documents:
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Concept Proposal
that describes the
technology being
exhibited and discusses the novelty
and distinguishing
ideas or approaches it embodies within the
scope of the Interactive City and the ISEA2006
Symposium and ZeroOne San Jose Festival at large.
It must also portray
the envisioned conference attendee interaction
with the proposed project. This can take
the form of a short usage scenario, storyboard
sketch, screenshots, illustrations,
photos, and/or
video documentation. The
Concept Proposal
must also includes the various technical
requirements
such as preferred setting, space,
power, networking,
lighting, acoustical, and other
special equipment.
Finally, funding secured and funding sought
should be articulated in the proposal.
-
Artist Bio
that included a CV or similar list of related work
by the artist. Please, include background and
proficiency skills relevant to the project proposal.
Both documents must be uploaded
by the due date (22 April 2005).
All submissions must use the:
Official
ISEA2006 Symposium and ZeroOne San Jose
Festival
submission website
Also, please note that your proposal
does not need to fit within any of the categories
listed above. They are provided mainly for
inspiration. |
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ISEA2006 Symposium and
ZeroOne San Jose Festival
Interactive City
Steering Committee
Eric Paulos (chair)
Ken Anderson Chris
Beckmann Joel Birnbaum Julian Bleecker Anthony Burke
Michele Chang Steve Dietz Paul Dourish
Amy Franceschini Elizabeth Goodman Ben Hooker
Jeffrey Huang Mike Liebhold Jane McGonigal
Jill Miller Bill Mitchell Howard Rheingold
Teri Rueb Joel Slayton
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