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"Never confuse the map with the Territory"
- Empire of
the Sun,
J.G. Ballard
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The city has always been a site of transformation: of
lives, of populations, even of civilizations. With the rise
of the mega city, however; with the advent of 24/7 rush
hours; with the inexorable conversion of public space into
commercial space; with the rise of surveillance; with the
computer-assisted precision of redlining; with the viral
advance of the xenophobic, the contemporary city is
weighted down. We dream of something more. Not something
planned and canned, like another confectionary spectacle.
Something that can respond to our dreams. Something that
will transform with us, not just perform change on us, like
an operation.
The Interactive City seeks urban-scale projects for which
the city is not merely a palimpsest of our desires but an
active participant in their formation. From dynamic
architectural skins to composite sky portraits to walking
in someone else's shoes to geocaches of urban lore to
hybrid games with a global audience, projects for the
Interactive City should transform the "new" technologies of
mobile and pervasive computing, ubiquitous networks, and
locative media into experiences that matter.
The Interactive City is one of four major themes to be
featured at ISEA2006 Symposium and ZeroOne San Jose
Festival. Interactive City proposals should embrace aspects
of the city of San José specifically and/or the surrounding
metropolitan San Francisco Bay Area. Please visit the
Interactive City web page for a list of early round
accepted projects and a partial list of urban sub-themes.
http://www.urban-atmospheres.net/ISEA2006/
Let
us experience your vision of the Interactive
City!
The Interactive City is one of four major themes to be
featured at ISEA2006
Symposium and ZeroOne San Jose Festival.
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Shadow
City
What are the real
neighborhoods
within the city? How can they be realized, exposed,
and experienced? |
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Collaborative
Challenge
Cities - a crowd of
individuals?
How can the crowd inspire the individual
through collaboration,
competition, confrontation? We invite you
to challenge
this massive audience to become active
co-conspirators
in a collaborative challenge. What change, effect,
or experience could only be achieved by a
mass movement,
a mob, a cooperative crowd? What spaces
could be accessed,
created or re-imagined by a
massively-scaled intervention? |
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Hybrid Histories
Uncovering the past
and looking
toward future histories. Where has San
José
been?
Where might it go? These histories need
not be accurate;
we encourage participants to imagine alternate San
Josés based on existing conditions. |
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Non-Places Cities
are largely composed of the "space
between".
Let us celebrate them. Engaging with
the overlooked, abandoned
or disreputable city spaces: alleys, underpasses,
empty lots. What non-places are specific
to San José?
What role do daily rhythms play in the tension
between "place" and
"non-place"?
Participants are encouraged to imagine
opportunities
within the city to stage a series of
"new happenings"
that may be very brief or extend beyond the length
of the ISEA2006 Symposium and ZeroOne San Jose
Festival. |
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Alternate
Playgrounds
Rules, play, games, and toys.
Let's create new sandboxes in the city. We invite
proposals from games spanning all of the ISEA2006
Symposium and ZeroOne San Jose Festival to
specific, limited, or event-based playful
encounters.
Can San José come out and play? |
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Urban
Archeology
What can we uncover within the
layers of strata of the city?How
will we "dig"
within our newly emerging technological cities and
how will we exhibit its
"discoveries"? |
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Exposed City
What are we not
seeing, feeling,
smelling? What do we not understand about our
city? More importantly, how does
this reconfigure
our future? |
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Open Traversal
Ebb and flow. Waxing and
waning. What's all this city hustle
bustle about anyway?
Where are all these people, goods, and information
going and why? |
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Operational
City
Is our city at work?
At play?
How does it function? Is it healthy? Sickly? Tired?
Happy? How can we measure its production, health,
and mood? |
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Hacked City
What are you
rebelling against?
... What've you got? Learn the rules of the city,
then let's break them together and create something
deliciously new. |
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Parasitic City
Parasite - an organism that
grows, feeds, and is sheltered on or in a different
organism while contributing nothing to the survival
of its host. Is the city our parasite or our
host? Are we the parasite on or a host of the
city? |
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Open Source
City
Open source or
open-source software
(OSS) is any computer software distributed under a
license which allows users to change and/or share
the software freely. How can this be
transposed onto
the infrastructure of the city? What is the source
code of the city and how can it be
re-coded? |
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Alternate
Economies
An economic system
is a mechanism
which deals with the production, distribution and
consumption of goods and services in a particular
society.
The economic system is composed of
people, institutions
and their relationships as well as the allocation
and scarcity of resources. Why not impose
a new system
of exchange at the ISEA2006 Symposium and ZeroOne
San Jose Festival? Complete with new forms
of trade, transfers, currency, concepts,
modes, utopias,
co-ops, gifts, barters, punishments, and
rewards. |
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Town Hall
Take your issue to the people.
Isn't it time we held a real town hall
meeting? Then
call the meeting to order. One of the
roles of a town
hall is to create a common meeting space
for citizens.
What common grounds are possible for San
José citizens
or for the ISEA2006 Symposium and ZeroOne San Jose
Festival participants as temporary citizens of
the Interactive City program? |
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Community
Mapping
An aid which
highlights relations
between objects, people, situations
within that space.
How can San José natives map their city? Will the
ISEA2006 Symposium and ZeroOne San Jose Festival
participants develop their own maps of
the festival's
many resources and venues? What will they
look like?
How will they be shared? What will
they provide?
Ignore? Remove? |
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Parallel Cities
What are the new
sister cities?
Where are they connected? disconnected? How
to they share time and space with each other?
Where do they disconnect? Show us how
such other cities
are connected (and disconnected) from San
José. |
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ISEA2006 Symposium and
ZeroOne San Jose Festival
Many thanks to our Interactive City
Steering Committee that complements our international
jury (see early call for list of jury that participated
in the early call). The Interactive City Steering
Committee provides input on setting the overall theme
and experience of the Interactive City theme at
ISEA2006.
Interactive City
Steering Committee
Eric Paulos (chair)
Ken Anderson Chris
Beckmann Joel Birnbaum Julian Bleecker Anthony Burke
Michele Chang Steve Dietz Paul Dourish
Amy Franceschini Elizabeth Goodman Ben Hooker
Jeffrey Huang Mike Liebhold Jane McGonigal
Jill Miller Bill Mitchell Howard Rheingold
Teri Rueb Joel Slayton
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