22 April 2005 Early Call for Proposals Due
1 August 2005 Results of Early Calls sent
5 September 2005 Official Call for Proposals issued
20 December 2005 Proposal submissions due
28 February 2006 Final Decisions sent
7-8 Aug 2006 Interactive City Pre-Conference Event in San Francisco
5-13 Aug 2006 ISEA2006 Symposium and ZeroOne San Jose Festival
 
   
  FINAL LIST OF ACCEPTED PROJECTS
   
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Final Call for Proposals

Early Round Selections

Early Round Call For Proposals

 

 

       "Never confuse the map with the Territory"

- Empire of the Sun, J.G. Ballard


The city has always been a site of transformation: of lives, of populations, even of civilizations. With the rise of the mega city, however; with the advent of 24/7 rush hours; with the inexorable conversion of public space into commercial space; with the rise of surveillance; with the computer-assisted precision of redlining; with the viral advance of the xenophobic, the contemporary city is weighted down. We dream of something more. Not something planned and canned, like another confectionary spectacle. Something that can respond to our dreams. Something that will transform with us, not just perform change on us, like an operation.

The Interactive City seeks urban-scale projects for which the city is not merely a palimpsest of our desires but an active participant in their formation. From dynamic architectural skins to composite sky portraits to walking in someone else's shoes to geocaches of urban lore to hybrid games with a global audience, projects for the Interactive City should transform the "new" technologies of mobile and pervasive computing, ubiquitous networks, and locative media into experiences that matter.

The Interactive City is one of four major themes to be featured at ISEA2006 Symposium and ZeroOne San Jose Festival. Interactive City proposals should embrace aspects of the city of San JosÚ specifically and/or the surrounding metropolitan San Francisco Bay Area. Please visit the Interactive City web page for a list of early round accepted projects and a partial list of urban sub-themes.

http://www.urban-atmospheres.net/ISEA2006/

Let us experience your vision of the Interactive City!

The Interactive City is one of four major themes to be featured at ISEA2006 Symposium and ZeroOne San Jose Festival.


  Shadow City

What are the real neighborhoods within the city? How can they be realized, exposed, and experienced?


  Collaborative Challenge

Cities - a crowd of individuals? How can the crowd inspire the individual through collaboration, competition, confrontation? We invite you to challenge this massive audience to become active co-conspirators in a collaborative challenge. What change, effect, or experience could only be achieved by a mass movement, a mob, a cooperative crowd? What spaces could be accessed, created or re-imagined by a massively-scaled intervention?


  Hybrid Histories

Uncovering the past and looking toward future histories. Where has San JosÚ been? Where might it go? These histories need not be accurate; we encourage participants to imagine alternate San JosÚs based on existing conditions.


  Non-Places

Cities are largely composed of the "space between".  Let us celebrate them. Engaging with the overlooked, abandoned or disreputable city spaces: alleys, underpasses, empty lots. What non-places are specific to San JosÚ? What role do daily rhythms play in the tension between "place" and "non-place"? Participants are encouraged to imagine opportunities within the city to stage a series of "new happenings" that may be very brief or extend beyond the length of the ISEA2006 Symposium and ZeroOne San Jose Festival.


  Alternate Playgrounds

Rules, play, games, and toys. Let's create new sandboxes in the city. We invite proposals from games spanning all of the ISEA2006 Symposium and ZeroOne San Jose Festival to specific, limited, or event-based playful encounters.  Can San JosÚ come out and play?


 

Urban Archeology

What can we uncover within the layers of strata of the city?How will we "dig" within our newly emerging technological cities and how will we exhibit its "discoveries"?


 

Exposed City

What are we not seeing, feeling, smelling?  What do we not understand about our city?  More importantly, how does this reconfigure our future?


 

Open Traversal

Ebb and flow.  Waxing and waning. What's all this city hustle bustle about anyway? Where are all these people, goods, and information going and why?


 

Operational City

Is our city at work? At play?  How does it function? Is it healthy? Sickly? Tired? Happy? How can we measure its production, health, and mood?


 

Hacked City

What are you rebelling against? ... What've you got? Learn the rules of the city, then let's break them together and create something deliciously new.


 

Parasitic City

Parasite - an organism that grows, feeds, and is sheltered on or in a different organism while contributing nothing to the survival of its host.  Is the city our parasite or our host? Are we the parasite on or a host of the city?


 

Open Source City

Open source or open-source software (OSS) is any computer software distributed under a license which allows users to change and/or share the software freely. How can this be transposed onto the infrastructure of the city? What is the source code of the city and how can it be re-coded?


 

Alternate Economies

An economic system is a mechanism which deals with the production, distribution and consumption of goods and services in a particular society. The economic system is composed of people, institutions and their relationships as well as the allocation and scarcity of resources. Why not impose a new system of exchange at the ISEA2006 Symposium and ZeroOne San Jose Festival?  Complete with new forms of trade, transfers, currency, concepts, modes, utopias, co-ops, gifts, barters, punishments, and rewards.


 

Town Hall

Take your issue to the people. Isn't it time we held a real town hall meeting? Then call the meeting to order. One of the roles of a town hall is to create a common meeting space for citizens. What common grounds are possible for San JosÚ citizens or for the ISEA2006 Symposium and ZeroOne San Jose Festival participants as temporary citizens of the Interactive City program?


 

Community Mapping

An aid which highlights relations between objects, people, situations within that space. How can San JosÚ natives map their city? Will the ISEA2006 Symposium and ZeroOne San Jose Festival participants develop their own maps of the festival's many resources and venues? What will they look like?  How will they be shared?  What will they provide? Ignore? Remove?


 

Parallel Cities

What are the new sister cities?  Where are they connected? disconnected?  How to they share time and space with each other?  Where do they disconnect? Show us how such other cities are connected (and disconnected) from San JosÚ.


Map

 

Flickr

 

CalTrain

Weather

 

San Jose Mercury News

Airline Flight Paths

 

Valley Transportation Authority  
Government  
ISEA2006 Symposium and ZeroOne San Jose Festival

Many thanks to our Interactive City Steering Committee that complements our international jury (see early call for list of jury that participated in the early call).  The Interactive City Steering Committee provides input on setting the overall theme and experience of the Interactive City theme at ISEA2006.

 Interactive City Steering Committee

Eric Paulos (chair)

Ken Anderson
Chris Beckmann
Joel Birnbaum
Julian Bleecker
Anthony Burke
Michele Chang
Steve Dietz
Paul Dourish
Amy Franceschini
Elizabeth Goodman
Ben Hooker
Jeffrey Huang
Mike Liebhold
Jane McGonigal
Jill Miller
Bill Mitchell
Howard Rheingold
Teri Rueb
Joel Slayton