






VIEW
THE FINAL ROUND SELECTIONS
We received an extremely high number of
early round submissions for the Interactive City. Each
submission was read by at least five anonymous reviewers and
received at least two formal reviews, some with even more.
We are very thankful for the efforts and feedback from our
international jury in helping make selections for this early
round and acknowledge them here.
INTERACTIVE CITY FINAL ROUND JURY
Eric Paulos (chair)
Bill McDaniel
Matt Jones
Peter Droege
Sara Diamond
Atau Tanaka
Paul Dourish
Susan Hazan
Chip Lord
Jane McGonigal
Tom Igoe
Michele Chang
Ken Anderson
Chris Beckmann
Ian Clothier
Warren Sack
Mirjam Struppek
Anne Nigten
Anne Galloway
Steve Benford
Jussi Holopainen
Elizabeth Goodman
Tad Hirsh
Jill Miller
Scott Klemmer
Annika Waern
Julian Bleecker
Amanda McDonald Crowley |
Anthony Burke
Tom Jenkins
Golan Levin
Michelle Kasprzak
Soh Yeong Roh
Clay Shirky
Ed Osborn
Ellen Pau
Michael Conner
Adrian David Cheok
Ron Golden
Jeffrey Huang
David Cranswick
Matthew Chalmers
Joel Slayton
Bill Gaver
Giselle Beiguelman
Marc Tuter
Ben Hooker
Amy Franceschini
Mike Liebhold
Richard Lowenberg
Christiane Paul
Teri Rueb
Barbara London
Trond Nilsen
Fabian Wagmeister |
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"Never confuse the map with the Territory"
- Empire of
the Sun,
J.G. Ballard
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The city has always been a site of transformation: of
lives, of populations, even of civilizations. With the rise
of the mega city, however; with the advent of 24/7 rush
hours; with the inexorable conversion of public space into
commercial space; with the rise of surveillance; with the
computer-assisted precision of redlining; with the viral
advance of the xenophobic, the contemporary city is
weighted down. We dream of something more. Not something
planned and canned, like another confectionary spectacle.
Something that can respond to our dreams. Something that
will transform with us, not just perform change on us, like
an operation.
The Interactive City seeks urban-scale projects for which
the city is not merely a palimpsest of our desires but an
active participant in their formation. From dynamic
architectural skins to composite sky portraits to walking
in someone else's shoes to geocaches of urban lore to
hybrid games with a global audience, projects for the
Interactive City should transform the "new" technologies of
mobile and pervasive computing, ubiquitous networks, and
locative media into experiences that matter.
The Interactive City is one of four major themes to be
featured at ISEA2006 Symposium and ZeroOne San Jose
Festival. Interactive City proposals should embrace aspects
of the city of San José specifically and/or the surrounding
metropolitan San Francisco Bay Area. Please visit the
Interactive City web page for a list of early round
accepted projects and a partial list of urban sub-themes.
http://www.urban-atmospheres.net/ISEA2006/
Let
us experience your vision of the Interactive
City!
The Interactive City is one of four major themes to be
featured at ISEA2006
Symposium and ZeroOne San Jose Festival.
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Shadow
City
What are the real
neighborhoods
within the city? How can they be realized, exposed,
and experienced? |
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Collaborative
Challenge
Cities - a crowd of
individuals?
How can the crowd inspire the individual
through collaboration,
competition, confrontation? We invite you
to challenge
this massive audience to become active
co-conspirators
in a collaborative challenge. What change, effect,
or experience could only be achieved by a
mass movement,
a mob, a cooperative crowd? What spaces
could be accessed,
created or re-imagined by a
massively-scaled intervention? |
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Hybrid Histories
Uncovering the past
and looking
toward future histories. Where has San
José
been?
Where might it go? These histories need
not be accurate;
we encourage participants to imagine alternate San
Josés based on existing conditions. |
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Non-Places Cities
are largely composed of the "space
between".
Let us celebrate them. Engaging with
the overlooked, abandoned
or disreputable city spaces: alleys, underpasses,
empty lots. What non-places are specific
to San José?
What role do daily rhythms play in the tension
between "place" and
"non-place"?
Participants are encouraged to imagine
opportunities
within the city to stage a series of
"new happenings"
that may be very brief or extend beyond the length
of the ISEA2006 Symposium and ZeroOne San Jose
Festival. |
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Alternate
Playgrounds
Rules, play, games, and toys.
Let's create new sandboxes in the city. We invite
proposals from games spanning all of the ISEA2006
Symposium and ZeroOne San Jose Festival to
specific, limited, or event-based playful
encounters.
Can San José come out and play? |
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Urban
Archeology
What can we uncover within the
layers of strata of the city?How
will we "dig"
within our newly emerging technological cities and
how will we exhibit its
"discoveries"? |
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Exposed City
What are we not
seeing, feeling,
smelling? What do we not understand about our
city? More importantly, how does
this reconfigure
our future? |
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Open Traversal
Ebb and flow. Waxing and
waning. What's all this city hustle
bustle about anyway?
Where are all these people, goods, and information
going and why? |
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Operational
City
Is our city at work?
At play?
How does it function? Is it healthy? Sickly? Tired?
Happy? How can we measure its production, health,
and mood? |
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Hacked City
What are you
rebelling against?
... What've you got? Learn the rules of the city,
then let's break them together and create something
deliciously new. |
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Parasitic City
Parasite - an organism that
grows, feeds, and is sheltered on or in a different
organism while contributing nothing to the survival
of its host. Is the city our parasite or our
host? Are we the parasite on or a host of the
city? |
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Open Source
City
Open source or
open-source software
(OSS) is any computer software distributed under a
license which allows users to change and/or share
the software freely. How can this be
transposed onto
the infrastructure of the city? What is the source
code of the city and how can it be
re-coded? |
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Alternate
Economies
An economic system
is a mechanism
which deals with the production, distribution and
consumption of goods and services in a particular
society.
The economic system is composed of
people, institutions
and their relationships as well as the allocation
and scarcity of resources. Why not impose
a new system
of exchange at the ISEA2006 Symposium and ZeroOne
San Jose Festival? Complete with new forms
of trade, transfers, currency, concepts,
modes, utopias,
co-ops, gifts, barters, punishments, and
rewards. |
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Town Hall
Take your issue to the people.
Isn't it time we held a real town hall
meeting? Then
call the meeting to order. One of the
roles of a town
hall is to create a common meeting space
for citizens.
What common grounds are possible for San
José citizens
or for the ISEA2006 Symposium and ZeroOne San Jose
Festival participants as temporary citizens of
the Interactive City program? |
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Community
Mapping
An aid which
highlights relations
between objects, people, situations
within that space.
How can San José natives map their city? Will the
ISEA2006 Symposium and ZeroOne San Jose Festival
participants develop their own maps of
the festival's
many resources and venues? What will they
look like?
How will they be shared? What will
they provide?
Ignore? Remove? |
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Parallel Cities
What are the new
sister cities?
Where are they connected? disconnected? How
to they share time and space with each other?
Where do they disconnect? Show us how
such other cities
are connected (and disconnected) from San
José. |
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Unfortunately,
ISEA cannot act as the main funding source for accepted
projects. However, the ISEA2006 Symposium and
ZeroOne San Jose Festivalis committed to providing
alternate means of support using a variety of mechanisms
at its disposal. All accepted projects will
receive a letter
of support for use in securing
funding.
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SUBMISSION DETAILS
In order to insure that your proposal is accurately
represented and receives high quality reviewer comments
from the jury, we are asking that you provide details
in the form of an Interaction Supplement document. This
document must be included along with other information
you provide. Please download the Interaction Supplement
Template document, complete the relevant individual
sections and upload it along with your submission. All
submissions must include a supplement. The template can
be found at the top of this page.
The Interaction Supplement portrays the envisioned
festival attendee interaction with the proposed project
and defines how the project fits into the context of
the ISEA 2006 conference as well as how it engages the
city of San Jose. This document may include a short
usage scenario, a storyboard sketch, screenshots,
illustrations, and/or photos. In addition, you are
welcome to provide video documentation. The Interaction
Supplement also includes the various technical
requirements such as preferred setting, space, power,
networking, lighting, acoustical, and other special
equipment. The Interaction Supplement materials are for
the purposes of review only and will not be published.
It is important to remember that the Interactive City
jury can only make decisions based on the knowledge
contained in this document and the online material you
supply. Therefore, it is through this Interaction
Supplement that you have the opportunity to describe
how you envision ISEA 2006 attendees interacting with
your piece.
A complete Submission to the Interactive City for ISEA
2006 consists of the following:
- You must login and create a submission using the
official ISEA 2006 submission tool.
http://isea2006.sjsu.edu/register/submission.php
- You must download, complete, and convert the
Interaction Supplement document to a PDF (this can be
done for free using:
http://www.gohtm.com/convert_pdf.asp). The
Interaction Supplement document should be named
Interaction_Supplement.pdf. Finally, this completed
PDF file must be uploaded as a supporting text
document for your project using the official ISEA
2006 submission tool.
- Insure that you have completed the other portions
of the online submission process and uploaded and
supporting URL’s, images, audio, and/or video files
using the official ISEA 2006 submission tool.
http://isea2006.sjsu.edu/register/submission.php
Submissions that are incomplete will not be reviewed
Also, please note that your proposal
does not need to fit within any of the categories
listed above. They are provided mainly for
inspiration. |
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