VIEW THE FINAL ROUND SELECTIONS

We received an extremely high number of early round submissions for the Interactive City. Each submission was read by at least five anonymous reviewers and received at least two formal reviews, some with even more.  We are very thankful for the efforts and feedback from our international jury in helping make selections for this early round and acknowledge them here.

INTERACTIVE CITY FINAL ROUND JURY

Eric Paulos (chair)

Bill McDaniel
Matt Jones
Peter Droege
Sara Diamond
Atau Tanaka
Paul Dourish
Susan Hazan
Chip Lord
Jane McGonigal
Tom Igoe
Michele Chang
Ken Anderson
Chris Beckmann
Ian Clothier
Warren Sack
Mirjam Struppek
Anne Nigten
Anne Galloway
Steve Benford
Jussi Holopainen
Elizabeth Goodman
Tad Hirsh
Jill Miller
Scott Klemmer
Annika Waern
Julian Bleecker
Amanda McDonald Crowley

Anthony Burke
Tom Jenkins
Golan Levin
Michelle Kasprzak
Soh Yeong Roh
Clay Shirky
Ed Osborn
Ellen Pau
Michael Conner
Adrian David Cheok
Ron Golden
Jeffrey Huang
David Cranswick
Matthew Chalmers
Joel Slayton
Bill Gaver
Giselle Beiguelman
Marc Tuter
Ben Hooker
Amy Franceschini
Mike Liebhold
Richard Lowenberg
Christiane Paul
Teri Rueb
Barbara London
Trond Nilsen
Fabian Wagmeister
   
   
Final Call for Proposals

Interactive Supplement

Technical Details about ISEA & San Jose


       "Never confuse the map with the Territory"

- Empire of the Sun, J.G. Ballard

The city has always been a site of transformation: of lives, of populations, even of civilizations. With the rise of the mega city, however; with the advent of 24/7 rush hours; with the inexorable conversion of public space into commercial space; with the rise of surveillance; with the computer-assisted precision of redlining; with the viral advance of the xenophobic, the contemporary city is weighted down. We dream of something more. Not something planned and canned, like another confectionary spectacle. Something that can respond to our dreams. Something that will transform with us, not just perform change on us, like an operation.

The Interactive City seeks urban-scale projects for which the city is not merely a palimpsest of our desires but an active participant in their formation. From dynamic architectural skins to composite sky portraits to walking in someone else's shoes to geocaches of urban lore to hybrid games with a global audience, projects for the Interactive City should transform the "new" technologies of mobile and pervasive computing, ubiquitous networks, and locative media into experiences that matter.

The Interactive City is one of four major themes to be featured at ISEA2006 Symposium and ZeroOne San Jose Festival. Interactive City proposals should embrace aspects of the city of San José specifically and/or the surrounding metropolitan San Francisco Bay Area. Please visit the Interactive City web page for a list of early round accepted projects and a partial list of urban sub-themes.

http://www.urban-atmospheres.net/ISEA2006/

Let us experience your vision of the Interactive City!

The Interactive City is one of four major themes to be featured at ISEA2006 Symposium and ZeroOne San Jose Festival.


  Shadow City

What are the real neighborhoods within the city? How can they be realized, exposed, and experienced?


  Collaborative Challenge

Cities - a crowd of individuals? How can the crowd inspire the individual through collaboration, competition, confrontation? We invite you to challenge this massive audience to become active co-conspirators in a collaborative challenge. What change, effect, or experience could only be achieved by a mass movement, a mob, a cooperative crowd? What spaces could be accessed, created or re-imagined by a massively-scaled intervention?


  Hybrid Histories

Uncovering the past and looking toward future histories. Where has San José been? Where might it go? These histories need not be accurate; we encourage participants to imagine alternate San Josés based on existing conditions.


  Non-Places

Cities are largely composed of the "space between".  Let us celebrate them. Engaging with the overlooked, abandoned or disreputable city spaces: alleys, underpasses, empty lots. What non-places are specific to San José? What role do daily rhythms play in the tension between "place" and "non-place"? Participants are encouraged to imagine opportunities within the city to stage a series of "new happenings" that may be very brief or extend beyond the length of the ISEA2006 Symposium and ZeroOne San Jose Festival.


  Alternate Playgrounds

Rules, play, games, and toys. Let's create new sandboxes in the city. We invite proposals from games spanning all of the ISEA2006 Symposium and ZeroOne San Jose Festival to specific, limited, or event-based playful encounters.  Can San José come out and play?


 

Urban Archeology

What can we uncover within the layers of strata of the city?How will we "dig" within our newly emerging technological cities and how will we exhibit its "discoveries"?


 

Exposed City

What are we not seeing, feeling, smelling?  What do we not understand about our city?  More importantly, how does this reconfigure our future?


 

Open Traversal

Ebb and flow.  Waxing and waning. What's all this city hustle bustle about anyway? Where are all these people, goods, and information going and why?


 

Operational City

Is our city at work? At play?  How does it function? Is it healthy? Sickly? Tired? Happy? How can we measure its production, health, and mood?


 

Hacked City

What are you rebelling against? ... What've you got? Learn the rules of the city, then let's break them together and create something deliciously new.


 

Parasitic City

Parasite - an organism that grows, feeds, and is sheltered on or in a different organism while contributing nothing to the survival of its host.  Is the city our parasite or our host? Are we the parasite on or a host of the city?


 

Open Source City

Open source or open-source software (OSS) is any computer software distributed under a license which allows users to change and/or share the software freely. How can this be transposed onto the infrastructure of the city? What is the source code of the city and how can it be re-coded?


 

Alternate Economies

An economic system is a mechanism which deals with the production, distribution and consumption of goods and services in a particular society. The economic system is composed of people, institutions and their relationships as well as the allocation and scarcity of resources. Why not impose a new system of exchange at the ISEA2006 Symposium and ZeroOne San Jose Festival?  Complete with new forms of trade, transfers, currency, concepts, modes, utopias, co-ops, gifts, barters, punishments, and rewards.


 

Town Hall

Take your issue to the people. Isn't it time we held a real town hall meeting? Then call the meeting to order. One of the roles of a town hall is to create a common meeting space for citizens. What common grounds are possible for San José citizens or for the ISEA2006 Symposium and ZeroOne San Jose Festival participants as temporary citizens of the Interactive City program?


 

Community Mapping

An aid which highlights relations between objects, people, situations within that space. How can San José natives map their city? Will the ISEA2006 Symposium and ZeroOne San Jose Festival participants develop their own maps of the festival's many resources and venues? What will they look like?  How will they be shared?  What will they provide? Ignore? Remove?


 

Parallel Cities

What are the new sister cities?  Where are they connected? disconnected?  How to they share time and space with each other?  Where do they disconnect? Show us how such other cities are connected (and disconnected) from San José.


Unfortunately, ISEA cannot act as the main funding source for accepted projects.  However, the ISEA2006 Symposium and ZeroOne San Jose Festivalis committed to providing alternate means of support using a variety of mechanisms at its disposal. All accepted projects will receive a letter of support for use in securing funding.


SUBMISSION DETAILS

In order to insure that your proposal is accurately represented and receives high quality reviewer comments from the jury, we are asking that you provide details in the form of an Interaction Supplement document. This document must be included along with other information you provide. Please download the Interaction Supplement Template document, complete the relevant individual sections and upload it along with your submission. All submissions must include a supplement. The template can be found at the top of this page.

The Interaction Supplement portrays the envisioned festival attendee interaction with the proposed project and defines how the project fits into the context of the ISEA 2006 conference as well as how it engages the city of San Jose. This document may include a short usage scenario, a storyboard sketch, screenshots, illustrations, and/or photos. In addition, you are welcome to provide video documentation. The Interaction Supplement also includes the various technical requirements such as preferred setting, space, power, networking, lighting, acoustical, and other special equipment. The Interaction Supplement materials are for the purposes of review only and will not be published.

It is important to remember that the Interactive City jury can only make decisions based on the knowledge contained in this document and the online material you supply. Therefore, it is through this Interaction Supplement that you have the opportunity to describe how you envision ISEA 2006 attendees interacting with your piece.

A complete Submission to the Interactive City for ISEA 2006 consists of the following:

  • You must login and create a submission using the official ISEA 2006 submission tool. http://isea2006.sjsu.edu/register/submission.php
  • You must download, complete, and convert the Interaction Supplement document to a PDF (this can be done for free using: http://www.gohtm.com/convert_pdf.asp). The Interaction Supplement document should be named Interaction_Supplement.pdf. Finally, this completed PDF file must be uploaded as a supporting text document for your project using the official ISEA 2006 submission tool.
  • Insure that you have completed the other portions of the online submission process and uploaded and supporting URL’s, images, audio, and/or video files using the official ISEA 2006 submission tool. http://isea2006.sjsu.edu/register/submission.php

Submissions that are incomplete will not be reviewed

Also, please note that your proposal does not need to fit within any of the categories listed above.  They are provided mainly for inspiration.


Map

 

Flickr

 

CalTrain

Weather

 

San Jose Mercury News

Airline Flight Paths

 

Valley Transportation Authority  
Government